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Author Topic: GenAnimateSprite parameter question  (Read 1637 times)

CDPeter

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GenAnimateSprite parameter question
« on: Aug 22, 2016, 04:53 PM »
Hi,
I have tried out some first steps with the new famous gameengine.
By animating a sprite with the command GenAnimateSprite the result wasn't that,  what I have in my thoughts. Then I switched the values of the two parameters endTile and finalTile and then the command works fine for me. Is there an error in my thoughts or is there an error in the parameter description?
Many greetz from germany
Peter

Chuck

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Re: GenAnimateSprite parameter question
« Reply #1 on: Aug 22, 2016, 11:01 PM »
I've found and fixed this problem. It will be in the next release. I have a few other issues pending that I want to resolve before the releasing the next version.

CDPeter

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Re: GenAnimateSprite parameter question
« Reply #2 on: Aug 23, 2016, 08:09 AM »
Hi Chuck,
many thanks for the quick answer and your famos work.
Greetz Peter

WandaTog

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GenAnimateSprite parameter question
« Reply #3 on: Oct 29, 2019, 09:29 AM »
It is remarkable, the useful message