It's just to know if it's possible to do some optimization by avoiding useless operations.
I will take the example of the mintoris game "Space" :
In this game, the player is always drawn at the same coordinates, the view is centered on this sprite.
When moving, it's in fact the entire scene that move, but not the player.
So my question is : "Is the player effectively have always the same x and y, and so this is the positions of other sprites that are updated each tick. Or is there a way (a command i missed, for example,…) to move an entire scene/layer exepted (or not) a specific sprite"
I already looked for a command like this in the reference, but didn't find anything.