Thanks for your time answering.
I tell you that I have already made many very extensive applications in Mintoris Basic and I even published them in the Google Play Store.
I know the "Event Triggered Subroutines", but that's not what I'm looking for.
These subbrigs can be used for specific functions.
SetOnBackButtonSub: when the cell back button is pressed.
SetOnKeySub: When a key is pressed
SetOnPauseSub: When the program is paused by the Home key of the cell phone
SetOnResumeSub: When it returns from the previous pause.
SetOnSqlExceptionSub: for handling SQL data
SetOnTouchSub: when the screen is touched
And all events for Game Engine Mode. Destined to Sprites, texts, collision, etc.
And I have used a lot of these events in my games.
But what I need is something else.
As I said before in my first post, I think it would be extremely useful to have interruption subroutines like the microprocessors. These interruptions do not have a specific function designed by Chuck, but each programmer uses them for what he thinks is necessary.
I will give you an example. I can define interrupts every 10 seconds so that they refer me to a subroutine that will control certain metadata of the program. And I can also define another subroutine of interruptions, in which every second go to a block to show the time on the screen, with minutes and seconds. In turn, I can define a third interruption, which every 100 milliseconds leads the execution to a subroutine that moves some graphics on the screen.
You understand? That was always very useful in programming‼