I made a game called Rat Adventures. And for that I used GameEngine. It's amazing how many possibilities it offers. Animation, rotation, movement of funds, collision, distance calculation, etc., etc.
This game has many sprites really, of different sizes.
Imagine, the positions of the main character and all the characters that appear in the game, with their different positions. The graphics of the shots. Sprites that appear in the landscape of the game. Sprites of the prizes. The big bosses. And many more sprites, obviously.
But what complicates the head of the programmer, is to accommodate all the graphics in the atlas. I had to make an atlas of 4096x4096 to have so many graphics and sprites. But since they are all different sizes, it is difficult to make a puzzle so that they can logically enter and not waste space.
It is so complicated to put many graphics in the atlas, that in another development that I did afterwards, I preferred not to use GameEngine, and I only used the common graphic mode and Bitmap Graphics. That makes me very sad.
My question to Chuck is this: Will not there be some method so that the compiler system can auto-fit the sprites in the atlas, taking full advantage of the atlas space?
Thank you very much, Chuck.