Mintoris Forum

Author Topic: Space 1.1.1  (Read 2542 times)

Chuck

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Space 1.1.1
« on: Jul 17, 2015, 06:20 PM »
I released Space 1.1.1 the other day. It should be available to everyone. There are a bunch of UI improvements, along with lots of fixes. I played many games from start to finish just looking for anything amiss. Turns out 1.1 had a lot of bugs. It all seems stable now. I adjusted the difficulty of XNM. There were some problems in the calculation of hit points. For some people XNM was very easy, while others found it impossible.

Now, I will continue to add content. I don't know if I mentioned this before, but Mintoris Space can be expanded up to 46656 star systems.


-Chuck
« Last Edit: Jul 18, 2015, 09:17 PM by Chuck »

zakerytclarke

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Re: Space 1.1.1
« Reply #1 on: Jul 18, 2015, 08:48 PM »
That is a large amount of star systems

Chuck

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Re: Space 1.1.1
« Reply #2 on: Jul 18, 2015, 09:08 PM »
Yeah, and at the rate I am creating new systems it will take me about 894 years to populate them all :)  I don't have a level editor either. I could make one that laid out the position of structures and ships in the system, but since it is a full simulation, all the AI is written in Java. Each system has it' s own "Story Arc" (written in Java). The Arc governs all the action that takes place. It all takes time.
« Last Edit: Jul 18, 2015, 09:11 PM by Chuck »

EvelynDoobe

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Space 1 1 1
« Reply #3 on: Oct 17, 2019, 05:49 PM »
Hey Rog how many Space Quest games do you own now? And if you are still having problem how to get sprite right maybe I can help you with that. But I need to know wich sprite you need to have, ok pal.

EvelynDoobe

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Space 1 1 1
« Reply #4 on: Oct 24, 2019, 01:36 AM »
I congratulate, magnificent idea and it is duly