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Jul 19, 2018, 02:47 AM *
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Author Topic: Hayes Game  (Read 853 times)
Bernadette
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Posts: 61


« Reply #20 on: Apr 01, 2018, 10:46 PM »

Hello, that's a W1 that needs to be deleted, Harold.
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Bernadette
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Posts: 61


« Reply #21 on: Apr 03, 2018, 11:46 AM »

Hello, Hayes17d.bas, has demo7, A7, Log12, which is a series of offensive moves and defensive moves that results in a complicated situated of the pieces, Harold.
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Bernadette
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Posts: 61


« Reply #22 on: Apr 03, 2018, 12:01 PM »

Hello, I pushed the wrong button, so I had to wait 5 min., here are the files, Harold.
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Bernadette
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Posts: 61


« Reply #23 on: Apr 04, 2018, 03:00 PM »

Hello, Demo7.txt can be pasted at the end of Auto700:, in this version the b pieces gained control for a short period of time, then the w pieces regained control and brought the game to a near finish, it got drawn out and I didn't see a way to finish it so I left it at a draw, in cases like this, W1 at the beginning of the demo can be made longer so that the moves can be analyzed, Harold.
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Bernadette
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Posts: 61


« Reply #24 on: Apr 04, 2018, 11:34 PM »

Hello, some of my devices work better if I Rem out the SetScale, Harold.
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Bernadette
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Posts: 61


« Reply #25 on: Apr 06, 2018, 09:15 AM »

Hello, I added rem statements for SetScale values for different devices Hayes17g.bas, I looked again at the draw of demo7, A7, and in atonomous mode, I could move pieces to the draw positions of the pieces and ignore that part of the log and go from there, but, I still couldn't overcome a draw, Harold.
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