Mintoris

Author Topic: Hayes Game  (Read 1055 times)

Bernadette

  • Full Member
  • ***
  • Posts: 70
Re: Hayes Game
« Reply #20 on: Apr 01, 2018, 10:46 PM »
Hello, that's a W1 that needs to be deleted, Harold.

Bernadette

  • Full Member
  • ***
  • Posts: 70
Re: Hayes Game
« Reply #21 on: Apr 03, 2018, 11:46 AM »
Hello, Hayes17d.bas, has demo7, A7, Log12, which is a series of offensive moves and defensive moves that results in a complicated situated of the pieces, Harold.

Bernadette

  • Full Member
  • ***
  • Posts: 70
Re: Hayes Game
« Reply #22 on: Apr 03, 2018, 12:01 PM »
Hello, I pushed the wrong button, so I had to wait 5 min., here are the files, Harold.

Bernadette

  • Full Member
  • ***
  • Posts: 70
Re: Hayes Game
« Reply #23 on: Apr 04, 2018, 03:00 PM »
Hello, Demo7.txt can be pasted at the end of Auto700:, in this version the b pieces gained control for a short period of time, then the w pieces regained control and brought the game to a near finish, it got drawn out and I didn't see a way to finish it so I left it at a draw, in cases like this, W1 at the beginning of the demo can be made longer so that the moves can be analyzed, Harold.

Bernadette

  • Full Member
  • ***
  • Posts: 70
Re: Hayes Game
« Reply #24 on: Apr 04, 2018, 11:34 PM »
Hello, some of my devices work better if I Rem out the SetScale, Harold.

Bernadette

  • Full Member
  • ***
  • Posts: 70
Re: Hayes Game
« Reply #25 on: Apr 06, 2018, 09:15 AM »
Hello, I added rem statements for SetScale values for different devices Hayes17g.bas, I looked again at the draw of demo7, A7, and in atonomous mode, I could move pieces to the draw positions of the pieces and ignore that part of the log and go from there, but, I still couldn't overcome a draw, Harold.