Let's see if anyone knows how I can fix this:
I charge the atlas (GenLoadAtlas), which is 4096x4096 and I use a background with GenSplashScreen. While the atlas is being loaded, the program continues to execute the program code.
On more powerful phones or tablets, this is done quite fast.
But in less powerful devices, loading the atlas takes more time. Then the program continues to advance and continues the game, but the atlas is not yet loaded.
Is there any Mintoris statement, or some other way of detecting that you have finished uploading the atlas to graphic memory?
If it is not, I think that it could be implemented in future versions, some thing that does this check, like those that already exist (IsAudioPlaying, IsGenPaused, etc.)
Thank you all!