Mintoris

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1
Hi,
I tried it our and for me it works fine.
I think, to mix the graphics mode and the game engine mode is not available yet.
Many greetings from Germany, Peter
2
Hi,

Here is a program that will Place a
"Text" string on the screen.

As you move your finger/stylus
around on the screen you will see
a Green Rectangle follow it around.

When you lift your finger or stylus
away from the screen the "Text" string
will be placed in that position.

The program uses the ontouch command.  When action=2 your finger/stylus is being dragged across the screen.

When action=1 your finger/stylus has been removed from the screen and the "Text" string is drawn in the color RED on the screen.

Is there a better way to do this?  I tried to draw the "Text" string only but, it leaves individual pixels that did not get turned off when dragging the "Text" across the screen.  So, I had to use a Rectangle as a cursor until you get to where you actually lift your finger/stylus from the screen and then draw the "Text" string on the screen.

Is there a way to use the game engine
to do something like this?  I have not had the time to read or experiment with the game engine commands.  I would like to learn something about it, especially using it for GUI program interfaces.
3
Hi,

Here is a version of the Simple Visual Builder
that uses the "List" command to display the
program Menus.

Simple Visual Builder version 1.3

Last updated on 11/4/2018

Number of Program Lines:   1221

The File Name is called:   SVBwTRtablet2560x1600.bas

This version was modified to run on a
Samsung Galaxy Tab S Android Tablet
with a 10.5 inch display and a max
screen resolution of 2560x1600.
4
Applications / Simple Visual Builder with GUI for 2560x1600 Tablet.
« Last post by 3dmechbot on Nov 04, 2018, 04:19 PM »
Hi,

Here is a version of the Simple Visual Builder with GUI
for an Android Tablet with a 2560x1600 screen resolution.

Simple Visual Builder Version 1.4

Last Updated on 11-4-2018

Number of Program Lines:   2495

The file is named:   GuiSVBtablet2560x1600.bas

I configured this program to run on a tablet
using a Samsung Galaxy Tab S with a 10.5 inch
display with a maximum resolution of 2560x1600.
5
Problems and Solutions / Re: 'RootDir On' not working in compiled APK
« Last post by PJBonoVox on Oct 31, 2018, 10:37 AM »
Disregard. Looks like unchecking the 'private storage' option when exporting did the trick!
6
Problems and Solutions / 'RootDir On' not working in compiled APK
« Last post by PJBonoVox on Oct 31, 2018, 12:08 AM »
Hey there. First up, thanks for the great tool!

I've created a program that implements a file browser, starting at '/'.

When running in the Android app, the '/' path is the root of the SD card as expected. But when I export the project and build it in Android Studio, the resultant APK has '/' at the data directory.

Is there some tweak I'll need to do to the Android Studio project before compiling to make this work?

Many thanks.
7
I haven't worked with this very much, but jclemens requested this years ago and I added the shell command. Below is a link to his post.

USING SHELL CALLS
8
Hi,

Here is an upgraded version of the
Simple Visual Builder with text and
rectangle capabilities.  This version
has a GUI screen with buttons.

The file is named:   SVBGui.bas

The file was last updated on:   11/7/2018

The version number is 1.4

The number of programming lines is:  2714

This program was written using Mintoris on a
Samsung Galaxy Note 8 phone set at a max
screen resolution of 2960x1440 pixels.  The
program does not check to see what the screen
resolution of the device you are using is.  So,
to see all of the buttons on the GUI screen you
will have to run it on a device that has a screen
resolution of 2960x1440.

To use the program select a directory name first
and then select the file name of the graphic image
you want to place on the screen.  You can also
define and place rectangular shapes and text labels
on the display screen.

Below is a picture of the current GUI screen and
the code file SVBGui.bas

Just load SVBGui.bas into one of the Mintoris
programming slots and run it.  You can save
an image of your screen design in the file
mypic.png and you can generate a code
template called myprog.bas that you can
load back into one of the Mintoris program
slots and run it.  You can save/load your current
work to/from 16 different work files called:

mywork0.txt
mywork1.txt
mywork2.txt
mywork3.txt
mywork4.txt
mywork5.txt
mywork6.txt
mywork7.txt
mytemplate0.txt
mytemplate1.txt
mytemplate2.txt
mytemplate3.txt
mytemplate4.txt
mytemplate5.txt
mytemplate6.txt
mytemplate7.txt

You can think of the "work" files as
being used for general purpose designs.
So, you can have up to 8 screen designs
going in parallel at the same time.

You can think of the "template" files as
being used getting a quick start on your
next project.  Maybe you have designed
a particular screen layout that does not
take up all of the available screen space
and you would like to save it and use it
as a "template" for future projects.  You
can save it in one of the "template" files
and load it back in and add to it to
complete a new project when you need
to.  At the file level all of the files follow
the same format so you can save your
work in all 16 file slots.  All 16 file slots
are the same, "work" and "template"
are just a general viewpoint of how to
think about the 16 file slots.  So, save
your unfinished designs in one of these
16 file slots and then you can load your
designs back in at a later time and
finish them up.

When you press the "Save Screen" button
you can save your current screen image
into one of 16 different files named:

mypic0.png to mypic15.png

When you press the "Build Code" button
you can generate a code template for your
current screen design and save it into one
of 16 different files named:

myprog0.bas to myprog15.bas

You can then load the generated file back into
Mintoris and run the generated code.

A "Viewer" has been added to allow you to
view the multiple screen designs that you
have created in a slideshow presentation.
You can select various delay times an can
view a combination of "mypic" files in the
slideshow.   You must remember to create
the "mypic" files ahead of time or you will
get an Error Message.  The "Viewer" can
show up to 8 different screen designs with
a specified time delay between each one.
The default time delay is 1 second or 1000 ms.

When you first start the program "SVBGui.bas"
you must remember to select a File Directory
first before you begin using the program.

All of your Graphic Image files must be placed
in the File Directory that you select ahead of time.
Once you select a directory, this directory will be
used for all files used by the program.

I create all of my Graphic Image files on a PC
Desktop or PC Laptop and transfer them over
to my Android Device using the Android App
"WiFi File Explorer PRO".  This is an excellent
App for transferring files to/from an Android
Device.
9
Hello, the gmap application does not work any more since Google to change its politics(policy) on the API .serait-il possible to change the bottom of Google card(map) by Openstreetmap and also it is possible with Mintoris to post(show) a file KML or GPX on a bottom of card(map) Openstreetmap. thank you for your reponce.
10
Hi,

Here is an upgraded version of the Simple Visual Builder
with Text and Rectangle capabilities.

Filename:   SVBwTR.bas

Last Up Date:   10/20/2018

Version: 1.3

Number of Program Lines:  1220

In this upgraded version of Simple Visual Builder you can:

Place Graphic Images on the display screen.
Move the Graphic Images on the display screen.
Delete the Graphic Images on the display screen.
View the Display Screen.
Select Grid Options.
Select Background Color.
Clear all Screen Objects.
Clear all Graphic Images.
Clear all Rectangular Images.
Clear all Text Objects.
Save Screen Image to a file.
Build Code Template.
Select File Directory.
Select File Name.
Set Menu Preferences.
Place a Text Object on the Display Screen.
Move a Text Object on the Display Screen.
Delete a Text Object on the Display Screen.
Select various Text related Options: Size,Angle,Fill,Color,Enter actual Text.
Draw a Rectangular Object on the Display Screen.
Move a Rectangular Object on the Display Screen.
Delete a Rectangular Object on the Display Screen.
Select Rectangular Shape Options: Width,Height,Fill,Color
Exit the Program.

Load the file SVBwTR.bas into one of the Mintoris program slots and run it.
 
You must select a directory first before you can select
a graphic image file name to load into SVBwTR.

After you have designed your screen visually you can
build a code template that you can load back into one
of the Mintoris program slots and then run it.

The next upgrade to this program will be to create a
simple GUI for the program to make it easier to use.
I have included a screenshot below of what it currently
looks like.
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